Bloodsport

The Urth list — 8 messages, 4 voices, 10 Feb 2011
https://urth.darkrealm.vip/thread/urth/5964

James Wynn10 Feb 2011, 19:02
Did anyone here read 'Bloodsport' in the Sword & Dark Magic anthology?
Marc Aramini10 Feb 2011, 19:33

↳ in reply to James Wynn

Yeah. I don't know that I have much insightful to say, I need to re-read it. On one level I think it speaks of how any combat is just an accident of allegiances, but that's a weird message coming from Wolfe. Chess, Allegory, I don't know. I feel like it begs for explication. Maybe I'll look at it again, but the queening process and the subsequent shift towards "overthrowing tyrants" is bizarre.
8 quoted lines
--- On Thu, 2/10/11, James Wynn <crushtv at gmail.com> wrote: From: James Wynn <crushtv at gmail.com> Subject: (urth) Bloodsport To: "The Urth Mailing List" <urth at lists.urth.net> Date: Thursday, February 10, 2011, 11:02 AM Did anyone here read 'Bloodsport' in the Sword & Dark Magic anthology? _______________________________________________
Marc Aramini10 Feb 2011, 19:54

↳ in reply to Marc Aramini

I can't reconcile what is going on in this story with a lot of Wolfe's other themes. We see chivalry and bravery to some degree, but once a leader is exalted and enshrined to new levels of power, the pawn-like agent of enthronement elinates them. Power corrupting absolutely is NOT a common theme in Wolfe, indeed it is usually the imitation of God that leads one to be more like a god. I never saw him as a writer that subscribed to the old deterministic hubris character flaw schema of ancient Greek literature, for the praxis of pretending to be a good man actually seems to turn you into one in Wolfe, just as pretending to be evil no matter what your intentions leads down a slippery slope (at a fundamental, simplistic level, this is not a rule, but a tendency). Yet it seems at the end that the lowly warrior must be an agent of nemesis toward unreasonable growth of power and influence. In conclusion, the first time through this seemed like a Wolfe story only in its inscrutability, not in any of its particulars.
James Wynn10 Feb 2011, 20:28

↳ in reply to Marc Aramini

I'm not sure I would call it "bizarre". Perhaps I'm missing something. I didn't find it in the least inscrutable. I think thematically it's a Liberation story. The characters are forced to play a game based on chess but the rules are not the same. For example, there are "bowmen" (perhaps they are equivalent to a rook). The Queening process of the pawn is a chess allegory as you say but it is motivationally justified on two levels: 1) On a literary level, when Lurn, as a pawn, queened herself she restarted the game. In doing so, the Valorius' (the Knight's) obligations were set in stone. He had to take her out. This is not determinism. This was a course of action that she consciously chose for the purpose of gaining power. 2) Valorius' actual motivations were not game-related. They were related to notions of liberty--he did not want the tyrannical governmental system resurrected after the good fortune of it being destroyed. She took power based on the legality of the destroyed tyranny and declared her intention to restart it along with the games that just previously had the two of them trying to kill each other for no good reason. It seems that Valorius thought it quite credible that she would succeed. You say power corrupting absolutely is not a common Wolfe theme. That's true. But opposing Power for its Own Sake (that is, tyranny) is a common Wolfe theme. Silk is a revolutionary. The Rajan is a revolutionary. Able meets and defeats (or reforms) several tyrants. On a side note: The name Hunas is an phonetic spelling of Hunus, that is, Latin for "Huns". Valorius' name also suggests a Roman culture. However, I can't find any reference, foreign or domestic, for "Lurn". Where did he pull that from? I just can't believe it's merely a bad reference to "lune". Wolfe does better than that. When I read the part about Lurn's "moon" people, I could have sworn I recalled one of the sides of chess being the "moon" side or something. I couldn't remember what the other side was. But I don't find any source for that recollection. It's difficult to determine whether Lurn's side is White or Black. It could be either with her black hair or her albino white skin. Presumably this was intentional, and cleverly done.
6 quoted lines · 1–2 deep
On 2/10/2011 1:33 PM, Marc Aramini wrote: Yeah. I don't know that I have much insightful to say, I need to re-read it. On one level I think it speaks of how any combat is just an accident of allegiances, but that's a weird message coming from Wolfe. Chess, Allegory, I don't know. I feel like it begs for explication. Maybe I'll look at it again, but the queening process and the subsequent shift towards "overthrowing tyrants" is bizarre. --- On Thu, 2/10/11, James Wynn<crushtv at gmail.com> wrote:
From: James Wynn<crushtv at gmail.com> Subject: (urth) Bloodsport
Marc Aramini10 Feb 2011, 20:40

↳ in reply to James Wynn

I guess what I see as inscrutable is the relationship between the game and the reality. Is there a "real" society outside the allegory of the game? Because its pretty harsh to just kill your allies, and works symbolically and metaphorically but not realistically. What is the point of the game? Real power? Entertainment?
76 quoted lines · 1–3 deep
--- On Thu, 2/10/11, James Wynn <crushtv at gmail.com> wrote: From: James Wynn <crushtv at gmail.com> Subject: Re: (urth) Bloodsport To: "The Urth Mailing List" <urth at lists.urth.net> Date: Thursday, February 10, 2011, 12:28 PM I'm not sure I would call it "bizarre". Perhaps I'm missing something. I didn't find it in the least inscrutable. I think thematically it's a Liberation story. The characters are forced to play a game based on chess but the rules are not the same. For example, there are "bowmen" (perhaps they are equivalent to a rook). The Queening process of the pawn is a chess allegory as you say but it is motivationally justified on two levels: 1) On a literary level, when Lurn, as a pawn, queened herself she restarted the game. In doing so, the Valorius' (the Knight's) obligations were set in stone. He had to take her out. This is not determinism. This was a course of action that she consciously chose for the purpose of gaining power. 2) Valorius' actual motivations were not game-related. They were related to notions of liberty--he did not want the tyrannical governmental system resurrected after the good fortune of it being destroyed. She took power based on the legality of the destroyed tyranny and declared her intention to restart it along with the games that just previously had the two of them trying to kill each other for no good reason. It seems that Valorius thought it quite credible that she would succeed. You say power corrupting absolutely is not a common Wolfe theme. That's true. But opposing Power for its Own Sake (that is, tyranny) is a common Wolfe theme. Silk is a revolutionary. The Rajan is a revolutionary. Able meets and defeats (or reforms) several tyrants. On a side note: The name Hunas is an phonetic spelling of Hunus, that is, Latin for "Huns". Valorius' name also suggests a Roman culture. However, I can't find any reference, foreign or domestic, for "Lurn". Where did he pull that from? I just can't believe it's merely a bad reference to "lune". Wolfe does better than that. When I read the part about Lurn's "moon" people, I could have sworn I recalled one of the sides of chess being the "moon" side or something. I couldn't remember what the other side was. But I don't find any source for that recollection. It's difficult to determine whether Lurn's side is White or Black. It could be either with her black hair or her albino white skin. Presumably this was intentional, and cleverly done. On 2/10/2011 1:33 PM, Marc Aramini wrote:
Yeah. I don't know that I have much insightful to say, I need to re-read it. On one level I think it speaks of how any combat is just an accident of allegiances, but that's a weird message coming from Wolfe. Chess, Allegory, I don't know. I feel like it begs for explication. Maybe I'll look at it again, but the queening process and the subsequent shift towards "overthrowing tyrants" is bizarre. --- On Thu, 2/10/11, James Wynn<crushtv at gmail.com>?
wrote:
From: James Wynn<crushtv at gmail.com> Subject: (urth) Bloodsport
Lane Haygood10 Feb 2011, 20:44

↳ in reply to Marc Aramini

I've not read it, but a leader assuming power legally and trying to ressurrect the tyrannical system of government that once had two powers opposing each other? Sounds a lot like an indictment of incipient socialism within the United States government. Or maybe I've just been corrupted by the degenerate filth that passes for political discourse in our terrible modern age. LH
83 quoted lines · 1–4 deep
On Thu, Feb 10, 2011 at 2:40 PM, Marc Aramini <marcaramini at yahoo.com> wrote: I guess what I see as inscrutable is the relationship between the game and the reality. Is there a "real" society outside the allegory of the game? Because its pretty harsh to just kill your allies, and works symbolically and metaphorically but not realistically. What is the point of the game? Real power? Entertainment? --- On Thu, 2/10/11, James Wynn <crushtv at gmail.com> wrote:
From: James Wynn <crushtv at gmail.com> Subject: Re: (urth) Bloodsport To: "The Urth Mailing List" <urth at lists.urth.net> Date: Thursday, February 10, 2011, 12:28 PM > I'm not sure I would call it "bizarre". Perhaps I'm missing something. I didn't find it in the least inscrutable. I think thematically it's a Liberation story. The characters are forced to play a game based on chess but the rules are not the same. For example, there are "bowmen" (perhaps they are equivalent to a rook). The Queening process of the pawn is a chess allegory as you say but it is motivationally justified on two levels: 1) On a literary level, when Lurn, as a pawn, queened herself she restarted the game. In doing so, the Valorius' (the Knight's) obligations were set in stone. He had to take her out. This is not determinism. This was a course of action that she consciously chose for the purpose of gaining power. 2) Valorius' actual motivations were not game-related. They were related to notions of liberty--he did not want the tyrannical governmental system resurrected after the good fortune of it being destroyed. She took power based on the legality of the destroyed tyranny and declared her intention to restart it along with the games that just previously had the two of them trying to kill each other for no good reason. It seems that Valorius thought it quite credible that she would succeed. You say power corrupting absolutely is not a common Wolfe theme. That's true. But opposing Power for its Own Sake (that is, tyranny) is a common Wolfe theme. Silk is a revolutionary. The Rajan is a revolutionary. Able meets and defeats (or reforms) several tyrants. On a side note: The name Hunas is an phonetic spelling of Hunus, that is, Latin for "Huns". Valorius' name also suggests a Roman culture. However, I can't find any reference, foreign or domestic, for "Lurn". Where did he pull that from? I just can't believe it's merely a bad reference to "lune". Wolfe does better than that. When I read the part about Lurn's "moon" people, I could have sworn I recalled one of the sides of chess being the "moon" side or something. I couldn't remember what the other side was. But I don't find any source for that recollection. It's difficult to determine whether Lurn's side is White or Black. It could be either with her black hair or her albino white skin. Presumably this was intentional, and cleverly done. On 2/10/2011 1:33 PM, Marc Aramini wrote:
Yeah. I don't know that I have much insightful to say, I need to re-read it. On one level I think it speaks of how any combat is just an accident of allegiances, but that's a weird message coming from Wolfe. Chess, Allegory, I don't know. I feel like it begs for explication. Maybe I'll look at it again, but the queening process and the subsequent shift towards "overthrowing tyrants" is bizarre. --- On Thu, 2/10/11, James Wynn<crushtv at gmail.com> wrote:
From: James Wynn<crushtv at gmail.com> Subject: (urth) Bloodsport
James Wynn10 Feb 2011, 20:54

↳ in reply to Marc Aramini

3 quoted lines
Marc Aramini wrote- I guess what I see as inscrutable is the relationship between the game and the reality. Is there a "real" society outside the allegory of the game? Because its pretty harsh to just kill your allies, and works symbolically and metaphorically but not realistically. What is the point of the game? Real power? Entertainment?
I understood it as a gladiatorial sport. It seems to have had a ritualistic element. Each space on the "board" represented actual mountains. So once again, there is a Roman theme---in that Rome was originally multiple city-states atop seven mountains. So in some sense, the games are played as a representation of the larger society. The rules for being selected for the games are not explained, except that you cannot refuse if you are selected. I'm sure there is a society in which the games take place. Valorius had a life before the game. His father was a mage which seems to be a cast outside of the game because it is believed they bio-engineer the pawns. Even though WE recognize that when Lurn queens herself that is a chess analogy, we have no evidence that that is part of the game they were trained to play. Certainly Valorious did not see it coming. So presumably rules regarding the making of royalty are outside the bounds of the game (although it is possible that traditions in the larger society are represented in the game).
Kevin J. Maroney28 May 2011, 18:17

↳ in reply to James Wynn

I read it, quite recently. I thought it was lovely and, for Wolfe, surprisingly anti-Royalist, but then on examination not surprising at all.
2 quoted lines
On Thu, 10 Feb 2011 14:28:09 -0600, James Wynn wrote: 1) On a literary level, when Lurn, as a pawn, queened herself she restarted the game. In doing so, the Valorius' (the Knight's) obligations were set in stone. He had to take her out. This is not determinism. This was a course of action that she consciously chose for the purpose of gaining power.
I like this observation tremendously. Under the rules that Lurn herself is trying to reestablish, Valorius as an opposing knight is obligated to continue the game and kill her. But it's also clear that his experiences after the interruption of the game made him doubt the justice of the game at all, so he is simultaneously destroying the game while upholding it.
1 quoted line
You say power corrupting absolutely is not a common Wolfe theme. That's true. But opposing Power for its Own Sake (that is, tyranny) is a common Wolfe theme. Silk is a revolutionary. The Rajan is a revolutionary. Able meets and defeats (or reforms) several tyrants.
Severian becomes the unopposable tyrant of his land, but the first act of his power is to dissolve the Order which raised him. Wolfe only supports good kings.
Kevin J. Maroney | kjm at panix.com | www.maroney.org Games are my entire waking life.

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