{
  "export": {
    "source": "https://urth.darkrealm.vip/thread/whorl/264",
    "note": "Exported from an unofficial mirror of a public mailing list. Copyright in each message remains with the person who wrote it.  Email addresses are obscured as `user at host`, the form the original archive published. This file was rebuilt from parsed fields rather than retained headers, so it is faithful in content but not byte-exact.",
    "addresses": "obscured as 'user at host'"
  },
  "archive": "whorl",
  "thread": {
    "id": 264,
    "subject": "shader subjects",
    "messages": 1,
    "voices": 1,
    "first": "1997-04-21T16:24:42+00:00",
    "last": "1997-04-21T16:24:42+00:00"
  },
  "messages": [
    {
      "message_id": "<whorl-v0005-0238@digest.urth.net>",
      "from": {
        "name": "Keith Bennett",
        "address": "keith at nti.com"
      },
      "date": "1997-04-21T16:24:42+00:00",
      "subject": "(whorl) shader subjects",
      "in_reply_to": null,
      "reply_link": null,
      "blocks": [
        {
          "kind": "text",
          "depth": 0,
          "text": "\tI think that the Whorl rotates around the \"LongSun\". The sun and the \nshade would be stationary in relation to the center of rotation (Mainframe).\n\tConcerning the shadows of the mountains, I believe that they are \nspoken of as \"filling the valleys to the brim\".  If so then its hard to \nbelieve that reflected light would be even close to bright enough to cast \nthose types of shadows.\n\nReef"
        }
      ]
    }
  ]
}