Honor
thalassocrat at nym.hush.com · 25 Nov 2005, 03:24
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From: thalassocrat at nym.hush.com (thalassocrat at nym.hush.com) Date: Thu, 24 Nov 2005 19:24:55 -0800 Subject: (urth) Honor Message-ID: <200511250324.jAP3OwNm014077 at mailserver2.hushmail.com> On Thu, 24 Nov 2005 14:33:58 -0800 Michael Straight <mfstraight at gmail.com> wrote: > >That doesn't excuse the way he started making unreasonable >demands. >But again, I think at this point he's trying to get people to >accept >him as a knight by acting like one -- except at this point his >main >idea of a knight is a big strong guy who lords it over peasants. >And >I think things escalated out of Able's control, to the point where >he >thought he had to kill the Captain or be killed. I think he was >wrong, that he should have found a different way to resolve the >situation. But I thought the characterization made sense and made >for >interesting reading. I think it has to be remembered that Art's absolute goal is to get Disiri. To do that, he (thinks he) needs to get honor & recognition. Becoming a knight is the only way he can see of doing this, and the only way of becoming a knight is to actually be one. In this society, the knightly virtues are entirely military. We are not in a 14th century chanson; we are in the world of Roland or, of course, Norse epic - or really, any of the societies throughout history where military virtues have dominated. It could be ancient Greece or Rome, where the doctrine that "the strong take from the weak" was generally seen as right and just. It could be the real medieval Europe. In such a society, place depends on strength, and to gain or retain place, you must retaliate immediately against slight by those beneath you. A slight includes failure to pay deference. Those beneath you include anybody who isn't either a noble or a warrior. A merchant captain is on the same base level as a peasant. If these people do not pay deference to you, you're not a knight. Art's treatment of Toug's family, the ship captain, the others are all absolutely consistent with the society and Art's aspirations within it. I think Wolfe does this exceptionally well. Of course, he intends a critique of these kinds of society. They promote courage and a certain kind of loyalty, which are good things, but not enough. One missing component is the downwards-obligation, the miles as protector of the weak, rather than persecutor. Theoretically, this was the modification to the warrior-ethic introduced by churchmen in medieval times - the idealized conception of "knighthood", which of course bore little resemblance to reality. By the end of the story, Art has indeed introduced such a notion: witness his pathetic programmed plea to Arnthor from the Aelf. The rulers of the kingdom stand accused of not attending to their downwards obligations, to both the Aelf and their own "base" citizenry. By implication, the accusation extends upwards, to the Overcyn. In the end, Art is an Overcyn, and he goes against the apparent wishes of the Valfather to actually use his powers for the benefit of humans. Nowhere else (I think) is there any suggestion that the Overcyn have done this in the past. I am sure we are supposed to see Art's action as signalling a new order of things in which the downwards obligations are recognized, blessed by the true God. And as always with Wolfe, the *really* important thing is Love. Combined with even crude Courage, even crude Love will transcend its base roots. What saves Art from being *just* an overgrown lout is his love for Disiri. The great mystery of Wolfe's universes is this love of the higher for the lower - SilkHorn's love for shabby Oreb, Art's for stick-figure Disiri, by implication God's for us. The downwards-obligation necessary for a just social order is just one aspect of this. Without it, with Courage alone, we are in the world of the Wizard Knight. As to whether Wolfe himself thinks that this warrior-ethic-plus- obligations is an ideal political & social ethos: IMO, probably. He sure isn't a fan of democratic capitalism, for example. Personally, I think it sucks, to the extent I can take it seriously. But so what? I think Wolfe does extraordinarily well in telling the story, and his warrior-ethos world is for me exquisitely real, in the important things.
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