The Distant Suns of Gene Wolfe
Joel Sieh · 02 Jun 2007, 18:34
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From: joel.sieh at gmail.com (Joel Sieh) Date: Sat, 2 Jun 2007 14:34:09 -0400 Subject: (urth) The Distant Suns of Gene Wolfe In-Reply-To: <200706012111.39442.ddjones at riddlemaster.org> References: <870361.84628.qm at web63908.mail.re1.yahoo.com> <200706012111.39442.ddjones at riddlemaster.org> Message-ID: <f5d95ac0706021134k4e1c6601n605cd448bf46b4fc at mail.gmail.com> On 6/1/07, Daniel D Jones <ddjones at riddlemaster.org> wrote: > The world today is very different from what it used to be. Publishing today > is a business, and solely a business. Publishers publish books because they > think they can sell enough of them to turn a profit. Artistic considerations > play little or no role in the decision of whom to publish. There may be a > few small exceptions out there, but they aren't significant in the publishing > world. So it goes with all forms of media nowadays, even video games. Some video game gems are relegated to cult status, either because they are developed by a small company without the marketing clout of larger companies, or they are too "different" to attract enough mainstream gamers. Even so, some of these manage to make money. It's a good thing the internet exists, so we have a convenient way to access alternate media. The only problem is finding the good amongst all the junk. :) That said, I can't say I've found too much literature online that has caught my interest, save for old stuff on project gutenberg, and that doesn't really count since it all was traditionally published in the first place. > I suspect that, even among Wolfe's fans, very few would describe one of his > books as a fun read. It's an intense, rewarding and often illuminating > experience, but it's seldom enjoyable in the same sense as reading, say, > George R R Martin or even fluff like David Eddings. And reading today > competes with video games and reality television and Ultimate Fighting > matches for attention. I guess I must be one of those few. Fun for me: epiphanies, engaging style and description, some drama, and when characters do "cool" things. Some examples: Style: tBotNS hooked me in the first chapter at the bookstore, because of the style. The way Gene Wolfe uses words, and the old language he includes, captures my attention. Description: The strange world Wolfe built kept me along through Shadow and Claw, when some others I know got sick of the series. It's also part of what kept me going through Nightside the Long Sun, which was an otherwise slow read. Drama: This is what made Sidon better for me than the first two Soldier books, even though it was still sparse. His interactions with Myt'Ser'eu and his foster daughter engaged me. The drama, pain, tragedy, and love expressed in the Long and Short Sun books is what made them entertaining for me. "Cool" moments: The fight scenes in tBotNS, Soldier books, and Wizard/Knight. They tend to be brief, but brutal and/or flashy, and have the tendency to make the main character look like a bad-ass. I know this counts as "fluff", but I like it like I like a good action movie. These scenes, along with scenes such as Severian's various resurrections, Able purposefully missing the target in the archery contest only to cause an avalanche, Gylf's transformations, etc. Epiphanies: These are probably the best parts for me. Dorcas vomiting up the lead balls, Severian realizing Dorcas was his grandmother, Severian realizing that the claw saved him in his fight with Agilus, and then later Severian realizing that the claw was really nothing special at all, everything Apu-Punchau, etc. These really entertained me. I guess it's different for everyone.
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