Urth Net

← back to the conversation

Ansible Interview

Son of Witz · 21 Jan 2009, 23:51 · from 2009-January.txt.gz

This is the message as the crawl holds it, before anything here touched it. What the conversation shows has been through ingest: transfer encodings decoded, attachments dropped, quote markers repaired, and the archiver’s ? resolved into quotation marks and dashes. Those repairs are judgements and some of them are wrong, which is what this page is for. Email addresses are obscured here as they are everywhere else on the site, so it is before our repairs rather than byte for byte.

From: sonofwitz at butcherbaker.org (Son of Witz)
Date: Wed, 21 Jan 2009 23:51:31 +0000
Subject: (urth) Ansible Interview
Message-ID: <W818153101332701232581891@webmail5>

whoops.
that was stupid.
I had two conflicting perceptions of the thing, and clarified in my mind as I wrote, but forgot to cut the translucent bit.
It would have to be opaque.


>-----Original Message-----
>From: Jordon Flato [mailto:jordonflato at gmail.com]
>Sent: Wednesday, January 21, 2009 02:55 PM
>To: 'The Urth Mailing List'
>Subject: Re: (urth) Ansible Interview
>
>Witz said:
>
>"the fact that the Shade is not opaque, since you can see the skylands in
>the first place, so there would be additional reflected light."
>
>
>Shade not opaque?  How do you figure that?  Maybe I don't understand you
>completely.  My understanding would be a big rotating strip that circles the
>beam of the sun so that when one half of the sun is completely covered, the
>other half is in full light.  That way, the skylands are like seeing the
>other half of the Whorl, above you, in full sunlight, but so far away, that
>it doesn't completely reflect the light back to you making it day time.
>It's obvious that there is way more ambient light in the Whorl than in our
>normal earth during Nightside, but why do you say the shade is not opaque?
>



An unofficial mirror of a public mailing list · about & removal requests · download the archive · before the list · original archive at urth.net