Urth Net

← back to the conversation

Ansible Interview

Jeff Wilson · 25 Jan 2009, 18:29 · from 2009-January.txt.gz

This is the message as the crawl holds it, before anything here touched it. What the conversation shows has been through ingest: transfer encodings decoded, attachments dropped, quote markers repaired, and the archiver’s ? resolved into quotation marks and dashes. Those repairs are judgements and some of them are wrong, which is what this page is for. Email addresses are obscured here as they are everywhere else on the site, so it is before our repairs rather than byte for byte.

From: jwilson at io.com (Jeff Wilson)
Date: Sun, 25 Jan 2009 12:29:42 -0600
Subject: (urth) Ansible Interview
In-Reply-To: <0F7C52860DC74EDD9D1210178F8F52E6@GATEWAY>
References: <mailman.9833.1232582047.2909.urth-urth.net at lists.urth.net><497867E5.2010005 at verizon.net><ecbb2eb0901240433p1341d1a3ied29caa9e693e766 at mail.gmail.com><7E62E592A5CA4E268CC4C9708AF1851E@GATEWAY>	<39ed084f0901241440v70ce97b4s73983a1fd80e6c54 at mail.gmail.com><F5E86098D2C64DD0A8A35FAB60FBDB3D@GATEWAY>	<497BC6CE.9030909 at io.com><A1ADA7E5C02547DFA91AE911EB8B59D0@GATEWAY>	<497BFE71.5040702 at io.com><85450FE639744252A140DAAB933C826E@GATEWAY>	<497CA13E.80400 at io.com>
	<0F7C52860DC74EDD9D1210178F8F52E6@GATEWAY>
Message-ID: <497CAF96.2000005 at io.com>

James Wynn wrote:
> Jeff Wilson wrote:
>>>> That would require some Dali-esque topology, with mountains hovering 
>>>> overhead between the solar tube and the valley floor.
> 
> Me:
>>> Well, the Whorl's topography *is* Dali-esque. And we know that it has 
>>> mountains. That's how the Cargo is prevented from reaching the other 
>>> portions of the ship.
> 
> Jeff:
>> What holds the mountains up?
> 
> [sigh] Look. There's mountains in the Whorl are just like any other 
> mountains. But the axis of mountains are not perpendicular to the Long Sun.
> 
> Imagine a mountain and a deep valley on a flat surface with a single 
> light source directly overhead. No shadows. Now tip the base toward the 
> valley. Suddenly the mountain does not point toward the light source 
> anymore and the valley falls into shadow.
> 
> This does not take a CAD program to imagine.

That would require tipping the base at a greater than complimentary 
angle with the slope of the mountain, that is, a degree for every degree 
short of a sheer, vertical cliff, and then more according to how much 
shadow you want. Unless you begin with a cartoonishly steep mountain, 
your valley floor ends up tilted as much as a conventional mountain 
slope on earth, making it very unvalley-like. And you still have to 
answer, what's holding this mountain up?

-- 
Jeff Wilson - jwilson at io.com
< http://www.io.com/~jwilson >

An unofficial mirror of a public mailing list · about & removal requests · download the archive · before the list · original archive at urth.net