The Secret House Within BotNS
António Pedro Marques · 07 Jul 2010, 18:03
· from 2010-July.txt.gz
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From: entonio at gmail.com (=?UTF-8?B?QW50w7NuaW8gUGVkcm8gTWFycXVlcw==?=) Date: Wed, 07 Jul 2010 19:03:27 +0100 Subject: (urth) The Secret House Within BotNS In-Reply-To: <SNT123-W41F7D33B7D574C1B5FE207CFB30 at phx.gbl> References: <SNT123-W41F7D33B7D574C1B5FE207CFB30 at phx.gbl> Message-ID: <4C34C16F.7010309 at gmail.com> Hi Lee, Thanks for your exposition, I agree with much though not all of it, but it addresses a different question than the one I was asking. I'm empahtically not dismissing that kind of approach. I'm calling for it to be purposeful. I think my reply earlier in the afternoon didn't make it to the list, so I'll just repeat it below: Lee Berman <severiansola at hotmail.com>: > For me, BotNS is built (NOT coincidentally) like House Absolute. There > is a main structure and a second, secret house which has been built co- > extensively within it. As the Secret House was constructed by Father > Inire, I find it appropriate to think the secret structure of BotNS is > centered on that character. If you don't think there are undiscovered > mysteries in the story or don't find the search enjoyable I can > understand that. The main story is really great and I spent years > enjoying it on that level alone. But I always felt there was more. But that's not at all what I'm saying. Of course there are loadheaps of dots to connect. What I'm arguing against is their wanton connection - precisely because there is so much to work with. That's why I insist on results: don't connect things because you believe they fulfill some pattern - patterns are a dime a dozen. Rather, connect them if they lead to novelty.
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