Bloodsport
Kevin J. Maroney · 28 May 2011, 18:17
· from 2011-May.txt.gz
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From: kjm at panix.com (Kevin J. Maroney) Date: Sat, 28 May 2011 14:17:56 -0400 Subject: (urth) Bloodsport In-Reply-To: <4D544A59.9020607 at gmail.com> References: <761843.38202.qm at web161805.mail.bf1.yahoo.com> <4D544A59.9020607 at gmail.com> Message-ID: <kve2u694dlhu5nha41bm88pg81usv5i0ot at 4ax.com> I read it, quite recently. I thought it was lovely and, for Wolfe, surprisingly anti-Royalist, but then on examination not surprising at all. On Thu, 10 Feb 2011 14:28:09 -0600, James Wynn wrote: >1) On a literary level, when Lurn, as a pawn, queened herself she >restarted the game. In doing so, the Valorius' (the Knight's) >obligations were set in stone. He had to take her out. This is not >determinism. This was a course of action that she consciously chose for >the purpose of gaining power. I like this observation tremendously. Under the rules that Lurn herself is trying to reestablish, Valorius as an opposing knight is obligated to continue the game and kill her. But it's also clear that his experiences after the interruption of the game made him doubt the justice of the game at all, so he is simultaneously destroying the game while upholding it. >You say power corrupting absolutely is not a common Wolfe theme. That's >true. But opposing Power for its Own Sake (that is, tyranny) is a common >Wolfe theme. Silk is a revolutionary. The Rajan is a revolutionary. Able >meets and defeats (or reforms) several tyrants. Severian becomes the unopposable tyrant of his land, but the first act of his power is to dissolve the Order which raised him. Wolfe only supports *good* kings. -- Kevin J. Maroney | kjm at panix.com | www.maroney.org Games are my entire waking life.
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