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New Sun RPG news

Dave Conrad · 20 Sep 1999, 05:11 · from urth-v0028.mbox · original

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From: Dave Conrad <nightman at io.com>
Subject: (urth) New Sun RPG news
Date: Mon, 20 Sep 1999 14:11:57 +0900
Message-ID: <urth-v0028-0124 at digest.urth.net>
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    I subscribe to Pyramid magazine, Steve Jackson Games' internet magazine.
They have the playtest files for GURPS New Sun on line now.  If you are a
subscriber, you can download any of the playtest files in HTML or text vers=
ions.

This is a listing of the sections available for download

Introduction
 Introduction (sidebars)
Chapter 1: The Posthistory of Urth
Chapter 1: The Posthistory of Urth (sidebars)
Chapter 1: The New Sun Synopsis
Chapter 3: Urth in the Age of the Autarch
Chapter 3: Urth in the Age of the Autarch (sidebars)
Chapter 4: Nessus, the Eternal City
Chapter 5: Urth Religion
Chapter 5: Urth Religion (sidebars)
Chapter 6: Space and Time
Chapter 7: Commonwealth Characters
Chapter 7: Commonwealth Characters (sidebars)
Chapter 8: The Arsenal of the Autarch
Chapter 9: Commonwealth Characters
Chapter 10: Urth Bestiary
Chapter 11: Campaigns
Chapter 11: Campaigns (sidebars)
Appendix - The Urth Cycle
Appendix - The Incas
Back Cover Copy

And a copy of the blurb text from the website

GURPS New Sun combines history with a fantastic future! Based on the
award-winning science fiction of Gene Wolfe, New Sun melds fantasy and tech=
nology
into a unique fusion of swords and lasers, treacherous beauties and starfar=
ing
rogues, monsters from  history and monsters from outer space, professional
torturers and nobles who duel with poisonous plants.

                        Join the young torturer Severian, naive servant of =
the
Byzantine and shadowy Autarch, as he winds through the crumbling metropolis=
 of
Nessus and slowly learns the truth behind his world -- or create your own
stunning campaign based on the indelible imagery of the Book of the New Sun.

                        128 pages. Suggested retail price $19.95
                        Stock number 6096  ISBN 1-55634-416-3
--
Dave C.
iN*T*x
"To break the rules is to break the spell" - C. Lasch



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