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Like a good Neighbor

António Pedro Marques · 21 Nov 2011, 16:43 · from 2011-November.txt.gz

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From: entonio at gmail.com (=?UTF-8?B?QW50w7NuaW8gUGVkcm8gTWFycXVlcw==?=)
Date: Mon, 21 Nov 2011 16:43:05 +0000
Subject: (urth) Like a good Neighbor
In-Reply-To: <4ECA7D4E.80109 at verizon.net>
References: <1321817334.83564.YahooMailClassic at web161801.mail.bf1.yahoo.com>
	<4EC95947.9000808 at irit.fr> <4ECA6D63.5030205 at verizon.net>
	<4ECA74F9.1080206 at gmail.com> <4ECA7D4E.80109 at verizon.net>
Message-ID: <4ECA7F99.5080103 at gmail.com>

David Stockhoff wrote (21-11-2011 16:33):
> On 11/21/2011 10:57 AM, Ant?nio Pedro Marques wrote:
>> David Stockhoff wrote (21-11-2011 15:25):
>>> Why do you think a death here harms the story?
>>
>> I think the problem with Horn dying at this point is the consequence -
>> that either there is no more Horn or Horn resurrects. The first makes the
>> whole story a sham (not so much for us as for the characters), the second
>> introduces an element that not only seems to be otherwise absent from
>> LS/SS, but is applied to Horn in particular with no justification.
>
> OK. What justification is needed for a character on a great, impossible
> quest to die and be resurrected before he achieves his goal?

The one that explains why it isn't done to every such character in History.

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