Urth Net

← back to the conversation

Time, Not Cloning

David Duffy · 30 Jul 2013, 03:17 · from 2013-July.txt.gz

This is the message as the crawl holds it, before anything here touched it. What the conversation shows has been through ingest: transfer encodings decoded, attachments dropped, quote markers repaired, and the archiver’s ? resolved into quotation marks and dashes. Those repairs are judgements and some of them are wrong, which is what this page is for. Email addresses are obscured here as they are everywhere else on the site, so it is before our repairs rather than byte for byte.

From: David.Duffy at qimr.edu.au (David Duffy)
Date: Tue, 30 Jul 2013 13:17:53 +1000
Subject: (urth) Time, Not Cloning
In-Reply-To: <20130729160149.22602.qmail at server281.com>
References: <20130729135412.1764.qmail at server281.com><c9e2349328bf7fe0dab8e17ca7da664d.squirrel at webmail.prismnet.com>
	<20130729160149.22602.qmail at server281.com>
Message-ID: <alpine.LMD.2.00.1307301259100.14282 at orpheus.qimr.edu.au>

On Tue, 30 Jul 2013, Brian wrote:

> I don't honestly know how time would work for the Yesodis.  I'm 
> imagining a situation where you are in your "prime" timeline when 
> Severian dies on you. So you get a replacement from a thread where he 
> hasn't died.  Why not switch yourself to that thread?

It's possible Wolfe was recalling the model in Blish's _Jack of Eagles_, 
where the "single" main timeline we perceive which is actually a 
superposition dominated by the most likely histories. So it's not quite 
what I think of as a "full" many worlds where all outcomes are equally 
real, and any actions you perform are reversed in the other branch.


MINOR SPOILER



Like Master Ash, there is one episode where a component timeline fades as 
its probability falls, as a result of actions of the protagonist that 
cause the whole ensemble to shift in his favoured direction.

An unofficial mirror of a public mailing list · about & removal requests · download the archive · before the list · original archive at urth.net