Generic Considerations
Gareth Jelley · 24 Apr 2003, 13:14
· from urth-v0304.mbox · original
This is the message as the crawl holds it, before anything
here touched it. What the conversation shows has been through ingest: transfer
encodings decoded, attachments dropped, quote markers repaired, and the
archiver’s ? resolved into quotation marks and dashes. Those
repairs are judgements and some of them are wrong, which is what this page is
for. Email addresses are obscured here as they are everywhere else on the site,
so it is before our repairs rather than byte for byte.
From: "Gareth Jelley" <gjelley at btopenworld.com> Subject: Re: (urth) Generic Considerations Date: Thu, 24 Apr 2003 14:14:55 +0100 Message-ID: <urth-v0304-3305 at digest.urth.net> X-Urthmirror-Source: http://www.urth.net/urth/archives/v0304/3305.txt.shtml MIME-Version: 1.0 Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: quoted-printable From: "Dan'l Danehy-Oakes" <katbarx at hotmail.com> > Can you show me a fictive universe which maps exactly against the real? > > If so, how can you know it does? But there are differing degrees of 'mapping', if you see what I mean. I highly 'realist' or 'naturalistic' narrative like an Old Norse saga is going to map its fictive world far more closely to what it knows as the 'real' world than other narratives that have no interest in being at realistic or naturalistic... Clearly, you can never have a completely 'real' representation of a world in a narrative (whether it be a fictional or non-fictional narrative for that matter) because it will always be a 'representation' of the thing, not the thing itself; but clearly some fictions are trying far harder to map onto the real world than others... Best Wishes, G. --=20
An unofficial mirror of a public mailing list · about & removal requests · download the archive · before the list · original archive at urth.net