shader subjects
Keith Bennett · 21 Apr 1997, 16:24
· from whorl-v0005.mbox · original
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From: keith at nti.com (Keith Bennett) Subject: (whorl) shader subjects Date: Mon, 21 Apr 1997 16:24:42 Message-ID: <whorl-v0005-0238 at digest.urth.net> X-Urthmirror-Source: http://www.urth.net/whorl/archives/v0005/0238.shtml MIME-Version: 1.0 Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: quoted-printable [Posted from WHORL, the mailing list for Gene Wolfe's Book of the Long Sun] I think that the Whorl rotates around the "LongSun". The sun and the=20 shade would be stationary in relation to the center of rotation (Mainframe). Concerning the shadows of the mountains, I believe that they are=20 spoken of as "filling the valleys to the brim". If so then its hard to=20 believe that reflected light would be even close to bright enough to cast=20 those types of shadows. Reef
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